ABOUT
I’m a technical project manager and 3D/XR artist with 15 years of experience creating immersive applications, real-time content, and interactive training products. I bridge the gap between creative and technical teams—turning ideas into organized plans, coordinating priorities, facilitating meetings, removing blockers, and keeping projects moving while maintaining a strong visual standard.
My career has progressed from hands-on 3D production to lead artist, Scrum Master, and project management roles. Most recently, I helped manage development of an ophthalmology-focused AR/VR training product at ANU Reality while also creating 3D models, textures, and animations; updating the company website; producing marketing videos; and demonstrating the product at an industry conference. At EON Reality, I advanced from 3D Artist to Lead Artist and Project Manager, overseeing immersive projects, reviewing artists’ work, and delivering international training in modeling and texturing.
I remain hands-on with Unity, Unreal Engine, 3ds Max, Maya, Substance Painter, Photoshop, and After Effects. I’m interested in remote project management and creative-technical opportunities where I can combine production knowledge, team coordination, and problem-solving to help deliver engaging digital experiences.
